Fusion System MZ Update


Since I have jumped from MV to MZ I have decided to put the MV version on the back burner for now. This is not to say that there will not be any further updates to the MV version of the script, but it does mean that any additional features will probably appear in the MZ port of the script first and the MV additions will come at a later date. That said...


MZ's iteration of iFS works slightly differently. For this version I have outlined two types of fusion, Temporary and Permanent. 

Temporary fusions work as you would expect, just like the MV version, save that now you can flag a subordinate actors to grant a skill

neither the dominant or subordinate had before hand. 


Permanent fusion is the same, save that it is permanent until you use a plugin command to diffuse the two actors. 


Additionally you can flag a subordinate to transfer equipment to the dominant actor as well, which can offer some interesting scenarios in terms of gameplay! I hope you enjoy and find some use for the system!

Files

iFS_FusionSystemMZ.js 26 kB
79 days ago

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