Known Bugs and Precautions
Known Issues;
Fusion Shenanigans; currently safeguards are minimal as I am just learning to script, and this first project was a bit over ambitions. That said, I'm slowly lining it out. Now, as a few rules of thumb..
1 Limit Fusion to actors IN the Party, by making sure they are requisite. When someone leaves the party, be sure to disable their fusion(s) somehow. Fusions involving an actor NOT in the party get kind of hairy, but its easily worked around.
2 please post any bugs and let me know if you have any compatibility problems, I can certainly look into it.
3 Aside from having to manually set some limits, the system is good to go, and ready to be imbedded as a new mechanic in your game.
4 I know the edges are rough. It is meant to be pretty unintrusive and barebones, adding on to MV/MZ's core systems. Some of the quirks will be lined out, but dont expect a menu integration. That one is on the developer to figure out an implement.
Files
Get Fusion System Plugin
Fusion System Plugin
rpg maker mv/mz plugin that allows dominant/subordinate fusion system.
Status | Released |
Category | Assets |
Author | n.Iluvitar |
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